SEC Company Response from Activision Blizzard, Inc. (CIK 0000718877) — Feb 7, 2020
Activision Blizzard, Inc. (CIK 0000718877)
Date: Feb. 7, 2020 · CIK: 0000718877 · Accession: 0001104659-20-012632
AI Filing Summary & Sentiment
File numbers found in text: 001-15839
Referenced dates: January 23, 2020
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CORRESP
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February 7, 2020
Activision Blizzard, Inc.
3100 Ocean Park Boulevard
Santa Monica, CA 90405
Kathleen Collins
Accounting Branch Chief
Office of Information Technologies and Services
Division of Corporation Finance
U.S. Securities & Exchange Commission
100 F Street, NE
Washington, D.C. 20549
Re: Activision Blizzard, Inc.
Form 10-K for the Fiscal Year Ended December 31,
2018
Filed February 28, 2019
File No. 001-15839
Dear Ms. Collins:
We are in receipt of the letter, dated February 3, 2020, from
the staff (the “Staff”) of the United States Securities and Exchange Commission (the “Commission”)
with respect to our responses in the letter dated January 23, 2020 that was sent to the Staff regarding the above-referenced filing
by Activision Blizzard, Inc. (the “Company”). We are responding to the Staff’s comments as
set forth below. For ease of reference, we have also set forth the text of the relevant Staff comment prior to each of our
responses below.
Form 10-K for the Year Ended December 31, 2018
Note 2. Summary of Significant Accounting Policies
Revenue Recognition
Significant Judgment around Revenue Arrangements with
Multiple Deliverables, page F-18
1. We note your response to prior comment 2. Please revise your disclosures both here and in your critical accounting policies
to address the following:
• Describe further the separate performance obligations for your games with both online and offline functionality. For
instance, in your September 19, 2019 response to comment 5, you state that the performance obligations for most of your titles
in the Call of Duty franchise include: (1) a license to the game software that is accessible without an internet connection (predominantly
the single-player campaign); and (2) ongoing activities associated with the online components of the game (“online functionality”),
most notably associated with online content updates, hosting of the online content and game play, and match making. Also, ensure
such disclosures describe the significant functionalities that are available with your online services but not in the single-player
campaign mode.
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• Expand your discussion of the significant judgments used to determine the standalone selling price for each performance
obligation and ensure you address the fact that your offline campaign mode is not designed for significant replay-ability after
the initial completion of the campaign as indicated in your November 26, 2019 response to comment 4.
• To the extent any factors identified in your current
disclosures, including those on page F-19, are not typically used in determining your standalone selling price, please revise
your disclosures accordingly. In this regard based on your various responses, it is unclear if costs are used in such determination.
Please provide a draft of your proposed
revised disclosures in your response. Refer to ASC 606-10-50-20.
Response: We respectfully acknowledge the Staff’s
comment. As requested, we intend to revise our revenue recognition disclosures within the Summary of Significant Accounting Policies
and in the Critical Accounting Policies in our future 10-K filing to address the Staff’s comments. We have provided these
revised disclosures below, with underlined print representing changes compared to our 2018 10-K disclosures.
Point #1 – Additional disclosure to further describe
separate performance obligations for our games with both online and offline functionality.
Products with Online Functionality
For our software products that
include both offline functionality (i.e., do not require an Internet connection to access) and significant online functionality,
such as for most of our titles from the Call of Duty franchise, we evaluate whether the license of our intellectual property and
the online functionality each represent separate and distinct performance obligations is distinct and separable.
In such instances, we typically have two performance obligations: (1) a license to the game software that is accessible without
an Internet connection (predominantly the offline single player campaign or game mode) and (2) ongoing activities associated with
the online components of the game, such as content updates, hosting of online content and gameplay, and online matchmaking (the
“online functionality”). The online functionality generally operates to support the additional features and functionalities
of the game that are only available online, not the offline license. This evaluation is performed for each software product
or product add-on, including downloadable content. When we determine that our software products contain a license of intellectual
property (i.e. the offline software license) that is separate and distinct from the online functionality, we consider
market conditions and other observable inputs to estimate the transaction standalone selling price
for the performance obligations license, since we do not generally sell the software license on
a standalone basis. These products may be sold in a bundle with other products and services, which often results in the recognition
of additional performance obligations.
For arrangements that include
both a license to the game software that is accessible offline and separate online functionality, we recognize revenue for
arrangements that include both a license of intellectual property and separate online functionality when control
of the license transfers to our customers for the portion of the transaction price allocable to the offline software license
and ratably over the estimated service period for the portion of the transaction price allocable to the online functionality.
Similarly, we defer a portion of the cost of revenues on these arrangements and recognize the costs as the related revenues are
recognized. The cost of revenues that are deferred include product costs, distribution costs, and software royalties, amortization,
and intellectual property licenses, and excludes intangible asset amortization.
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Point #2 and 3 – Additional disclosure regarding
significant judgments used to determine our standalone selling price (“SSP”) for each performance obligation
Significant Judgment around Revenue Arrangements
with Multiple Deliverables
Our contracts with customers often
include promises to transfer multiple products and services. Determining whether products and services are considered distinct
performance obligations that should be accounted for separately versus together may require significant judgment. Certain of our
games, such as titles in the Call of Duty franchise, may contain a license of our intellectual property to play the game offline,
but may also depend on a significant level of integration and interdependency with the online functionality. In these cases, significant
judgment is required to determine whether this license of our intellectual property should be considered distinct and accounted
for separately, or not distinct and accounted for together with the online functionality provided and recognized over time. Generally,
for titles in which the software license is functional without the online functionality and a significant component of gameplay
is available offline, we believe we have separate performance obligations for the license of the intellectual property and the
online functionality.
Significant judgment is also required
to determine the standalone selling price for each distinct performance obligation and to determine whether there is a discount
that needs to be allocated based on the relative standalone selling price of the various products and services. To estimate the
standalone selling price we generally may consider market data, including our pricing strategies
for the product being evaluated and other similar products we may offer, competitor pricing to the extent data is available, and
the replay-ability design of both the offline and online components of our games. In limited instances, we may also utilize an
expected cost approach and costs to determine whether the estimated selling price yields an appropriate
profit margin.
We respectfully note to the SEC that while we did not use a
cost approach in determining the SSP of the performance obligations associated with Call of Duty: WWII, there are certain
other revenue transactions with multiple performance obligations where, in limited instances, we do utilize a cost approach to
assist in determining SSP of performance obligations.
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If you have any questions regarding the foregoing responses
or otherwise, please do not hesitate to call me at (310) 255-2408 or Jeffrey Brown, Esq., our Secretary, at (310) 255-2030.
Sincerely,
/s/ Dennis Durkin
Dennis Durkin
Chief Financial Officer
cc: David Edgar, Securities and Exchange Commission
Chris Walther, Esq., Activision Blizzard,
Inc.
Jeffrey Brown, Esq., Activision Blizzard,
Inc.
James Rock, Activision Blizzard, Inc.
David Johnson, PricewaterhouseCoopers LLP
Meredith Cross, WilmerHale
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